Another alleged GTA 6 gameplay video has surfaced online, and this latest clip appears to offer one of the clearest unofficial looks yet at how robberies and enterable businesses may work across Leonida. The roughly two-minute footage reviewed by GameRStar News follows Jason as he visits multiple Xero gas stations, enters convenience stores, interacts with clerks, accesses a redesigned weapons and items menu, takes money from cash registers and later arrives at Delights Cabaret. The footage also appears to reveal contextual robbery prompts, temporary consequences for businesses after violent incidents and additional details surrounding GTA 6’s HUD and vehicle systems. Rockstar Games has not publicly authenticated this specific video, meaning everything shown should still be treated as alleged development material rather than confirmation of how these systems will function in the final game. The footage arrives during an extraordinary wave of apparent GTA 6 leaks attributed to Cyberleek, while Take-Two has begun pursuing identifying information connected with the people distributing unauthorized material.

Jason Visits a Xero Gas Station in the New GTA 6 Footage
The video begins with Jason driving through a relatively low-density area of Leonida before arriving at what appears to be a Xero gas station.
The location is more than a decorative roadside building.
Jason can leave his vehicle, walk across the forecourt and enter the convenience store attached to the station, revealing a detailed interior filled with shelves, refrigerators, counters, advertisements and a working cash register.
This is particularly interesting because Rockstar appears to have constructed the location as a functioning business rather than simply another inaccessible building facade.
The minimap also identifies the location as “Xero Gas Station,” providing another indication that gas stations could function as recognized points of interest throughout Leonida.
Previous leaked GTA 6 footage has already shown apparent fuel and engine indicators associated with vehicles, fueling speculation that gas stations could eventually have a functional role beyond providing scenery. PC Gamer has separately identified fuel and vehicle-condition elements while analyzing the recent development footage.
However, this latest clip does not clearly demonstrate Jason refueling the vehicle, so it would be premature to say that the player can definitely purchase gasoline there.

The Convenience Store Appears Fully Enterable
Once Jason enters the business, the footage provides a surprisingly detailed look at the store itself.
Multiple aisles contain individual products, drinks and other merchandise. Refrigerated displays line portions of the walls while the checkout counter occupies the front of the store.
NPCs can also be present inside.
The amount of environmental detail is notable because convenience stores have traditionally played an important role in Grand Theft Auto robberies.
GTA V allowed players to enter selected stores, threaten cashiers and steal money from registers, but the new footage suggests Rockstar may be expanding the interaction considerably in GTA 6.
Rather than simply displaying a scripted robbery animation, several different systems appear to interact with one another during the encounter.

Jason Appears to Take Cash Directly From the Register
One of the clearest interactions involves the cash register itself.
After moving behind the counter, Jason appears able to interact directly with the register and collect money.
The interface displays separate additions to the player’s cash total during the sequence, with amounts appearing on the right side of the screen.
This suggests that cash registers may function as actual interactive objects rather than simply triggering a predetermined robbery payout.
The distinction could become important if different businesses contain different amounts of money or if players can access registers independently of the clerk.
Exactly how Rockstar calculates robbery payouts cannot be determined from this development footage.
Still, the interaction provides a much clearer look at how stealing money from businesses may function compared with GTA V.

A Message Says the Store Staff Will No Longer Provide Services
An especially interesting notification appears following the incident.
The game displays the message:
“The staff here won’t provide services right now.”
That small line could reveal a surprisingly important underlying system.
It suggests that convenience-store employees normally provide some type of service to Jason, potentially allowing players to purchase products or otherwise interact with the business during ordinary gameplay.
After a violent incident or robbery, however, those services can apparently become temporarily unavailable.
If this survives into the finished game, GTA 6 businesses may remember or react to what happens inside them rather than instantly returning to normal once the player leaves.
That concept would fit naturally with Rockstar’s increasingly persistent-world design philosophy seen in Red Dead Redemption 2, where NPCs and businesses can react to player behavior.
Rockstar has not officially explained such a system for GTA 6.

Another Xero Gas Station Shows a Different Approach to Robbery
Later in the footage, Jason arrives at what appears to be another Xero Gas Station.
This time, the sequence provides an even clearer look at how a robbery could begin.
Jason enters the convenience store while an employee stands behind the counter.
Rather than immediately attacking the clerk, the player opens the weapon interface and selects a handgun.
Jason then aims toward the employee.
A contextual option labeled “THREATEN” appears in the lower-right portion of the screen.
This is potentially one of the most important details in the entire clip.

GTA 6 May Let Players Threaten Store Clerks
The appearance of a dedicated Threaten prompt suggests robberies may use GTA 6’s wider contextual interaction system.
Instead of the game merely recognizing that Jason is aiming a weapon at someone, the player may have explicit interaction choices during certain encounters.
The clerk reacts verbally to Jason, and the situation changes according to what the player does next.
This resembles other recently circulated GTA 6 footage where contextual actions appeared during NPC encounters.
PC Gamer’s analysis of the wider leak wave has found indications of several systems that make NPC interactions more situational, including potential morality, stamina and contextual behavior.
If the final game preserves these mechanics, robberies could potentially play out differently depending on whether Jason threatens, attacks or otherwise interacts with employees.

The Clerk Reacts to Jason’s Actions
The NPC behind the counter does not appear completely passive during the encounter.
Subtitles show the employee reacting with lines including “No! Bad! No!” while Jason threatens him.
This may seem like a small feature, but reactive NPC dialogue has repeatedly stood out throughout the recent GTA 6 development footage.
Rather than relying on a single generic panic state, characters seem capable of responding contextually as situations evolve.
The first leaked clips similarly contained NPCs reacting to Jason’s behavior, while subsequent footage has shown apparent contextual options during confrontations.
It remains impossible to know how extensive this dialogue system will be when GTA 6 launches, but the repeated examples suggest NPC reactivity has been a significant area of development.

Jason Can Apparently Rob the Cash Register Himself
After the confrontation, Jason moves behind the counter.
An interaction labeled “CASH” becomes visible directly over the register.
The player can apparently activate that prompt to take the money.
An additional cash amount then appears on the screen.
That provides more evidence that store robberies aren’t simply one animation triggered by threatening the cashier.
The player seems able to physically move into employee-only areas and interact with individual objects associated with the robbery.
If carried into the finished release, this could make convenience-store robberies feel more systemic and less scripted.
GTA 6’s Weapon and Item Menu Is Clearly Visible
The footage also contains one of the clearest looks in this leak at GTA 6’s inventory interface.
When the player opens the menu, two separate categories appear at the top:
WEAPONS and ITEMS.
The active Weapons section shows several slots arranged around the interface.
A handgun appears with an ammunition count, while separate positions appear for unarmed combat and melee equipment. At least one slot is explicitly labeled “EMPTY.”
This is significantly different from simply carrying every available weapon inside GTA V’s enormous weapon wheel.
Earlier development footage had already suggested GTA 6 could use a more restricted loadout inspired partly by Red Dead Redemption 2, where players must make more deliberate choices about the weapons they physically carry.
The latest video adds further evidence that weapons and general items may be organized as distinct inventory categories. PC Gamer has similarly identified inventory and equipment changes throughout the recent leak wave.
The HUD Appears to Track Multiple Character Meters
The weapon interface also exposes multiple bars along the upper-left side of the screen.
Several horizontal meters are visible, potentially representing different character attributes.
Previous footage has led analysts to identify apparent systems related to health, stamina and Focus, although exact interpretations can vary between development builds.
The original basketball leak, for example, showed Jason receiving a Focus increase after successfully making a shot.
The presence of several meters across multiple leaked videos reinforces the possibility that GTA 6 will track more player attributes than GTA V traditionally displayed.
However, Rockstar has not explained the final HUD publicly.
Consumable Items Also Appear in the Interface
Another portion of the HUD appears to show small usable items with numeric quantities.
Combined with the dedicated ITEMS category in the inventory interface, this supports earlier indications that GTA 6 may feature consumables for recovery or other gameplay functions.
Previous development footage has suggested Rockstar experimented with healing items and a more deliberate recovery system rather than relying entirely on automatic health regeneration.
This would again bring GTA 6 closer to some of Red Dead Redemption 2’s inventory philosophy while keeping the faster pacing expected from Grand Theft Auto.
Exactly which consumables exist, how many Jason can carry and how they function cannot be established from this clip alone.
The Wanted System Activates Around the Robberies
The minimap changes significantly during the criminal encounters.
Large portions of the surrounding area become tinted, while wanted-star indicators appear in the upper-right interface.
This suggests law enforcement is actively searching within a defined geographic area.
Recent GTA 6 footage has already raised comparisons with Red Dead Redemption 2’s search zones, where police or law enforcement search specific areas after crimes rather than simply knowing the player’s exact position indefinitely.
Other leaked videos have also contained apparent systems involving crime reporting, surrendering and identification by police.
Taken together, the material suggests Rockstar has been experimenting with a substantially more contextual wanted system.
Those systems are still unconfirmed for the final game.
The Video Provides Another Look at Vehicle Status Icons
While Jason drives between locations, small icons remain visible near the minimap.
These appear consistent with the fuel and engine-condition indicators identified in other recent leaked footage.
Community analysis of the previous hypercar clip similarly noticed these indicators appearing when Jason entered vehicles.
If they represent what players believe they do, vehicle management may become considerably more detailed in GTA 6.
Cars could potentially require fuel, suffer persistent mechanical damage or communicate their condition through dedicated HUD elements.
The newest footage doesn’t directly demonstrate either system being used, so their exact functionality remains uncertain.
The Footage Shows More of Leonida Outside Downtown Vice City
Much of the video takes place away from the dense skyscrapers commonly associated with Vice City.
Jason drives through broader roads lined with palm trees, utility poles, rail infrastructure, businesses and lower-density development.
This gives the environment a noticeably different atmosphere from Vice City’s glamorous beachfront districts.
Rockstar has officially confirmed that GTA 6 extends far beyond Vice City into the wider state of Leonida, with locations ranging from urban areas to struggling coastal communities and rural environments.
The convenience stores and gas stations shown in the alleged footage provide another glimpse at the more ordinary locations connecting those larger landmarks.
Jason Drives Across a Large Bridge
Toward the later portion of the footage, Jason drives across a substantial green steel bridge.
The sequence offers another perspective on the scale of Leonida’s road network.
Traffic moves across multiple lanes while the surrounding environment extends beyond the bridge.
Infrastructure like this could become particularly important in a map inspired by Florida, where waterways and coastal regions require extensive bridges and causeways.
The complete GTA 6 map has not officially been released, so the precise location of this bridge cannot be reliably established from the video alone.
Delights Cabaret Appears at the End of the Video
The final section moves to a completely different location.
Jason approaches a building identified on the HUD as “Delights Cabaret.”
This name is significant because Delights is an establishment Rockstar has already associated with Port Gellhorn in its official description of GTA 6’s world.
Rockstar describes Port Gellhorn as a once-popular tourist destination now defined by discount motels, abandoned attractions and a deteriorating local economy.
Delights Cabaret fits naturally into that environment.
Jason Appears to Enter Delights Cabaret
The footage then shows Jason approaching the entrance.
Several NPCs are standing outside, including what appears to be security or a doorman.
Inside the entrance area, neon signs and posters decorate the walls.
A large illuminated sign directs visitors farther inside.
This provides an apparent development look at an interior associated with one of GTA 6’s adult entertainment venues.
Because the video contains an edit immediately before this sequence, it cannot establish whether Jason traveled directly from the previous location to the cabaret or whether the transition occurred without loading.
However, the footage does clearly show Jason walking through the venue’s entrance area under player control.
Enterable Businesses Could Be Much More Common in GTA 6
Perhaps the biggest takeaway from the full video is not any single robbery.
It is the number of functional interiors visible within just over two minutes.
Jason enters convenience stores at gas stations and later accesses Delights Cabaret.
Each environment contains unique layouts, NPCs, props and interaction possibilities.
Rockstar has not announced an exact number of enterable interiors for GTA 6, and claims that “most buildings” will be accessible remain unsupported.
But the footage provides additional evidence that GTA 6’s world may contain significantly more functional commercial interiors than GTA V.
That could have a major impact on exploration.
The Clip Again Looks Like Development Footage
As with every video in this recent leak wave, viewers should avoid using the footage to judge GTA 6’s final visual quality.
The interface appears unfinished in places, certain animations look developmental and the footage contains overlays added by Cyberleek that have nothing to do with Rockstar’s game.
PC Gamer has similarly cautioned that even apparently genuine videos may originate from outdated development builds.
Features can be redesigned, removed or substantially polished between a test build and release.
The store robbery system, item interface, business interactions and even HUD layout shown here could therefore change.
Cyberleek Is Still Connected to the Latest Footage
The video contains the same extensive Cyberleek branding seen across the recent leak wave.
Cyberleek first began distributing apparent GTA 6 gameplay footage on August 18. The initial videos showed Jason playing basketball and becoming involved in a violent roadside encounter.
Additional footage has appeared continuously since then.
The group has claimed its campaign is motivated by opposition to gaming-industry practices it describes as anti-consumer, while simultaneously promoting a cryptocurrency and soliciting financial support.
GameRStar News does not reproduce Cyberleek’s QR codes, cryptocurrency information, download links or instructions for locating unauthorized footage.
Take-Two Is Now Attempting to Identify People Behind the Leaks
The situation has now progressed beyond simple copyright takedowns.
Take-Two has filed DMCA subpoenas seeking information from Microsoft and Discord that could help identify the people behind the leaks.
According to PC Gamer, the filings request business and investigative records associated with the Cyberleek persona and identifying information connected with relevant Discord accounts. Both companies were given a September 4 deadline to provide the requested records.
That development demonstrates how seriously Take-Two is treating the ongoing incident.
The company has extensive experience responding to unauthorized GTA material, most notably following GTA 6’s massive 2022 breach.
Rockstar Has Not Authenticated This Specific Video
Despite the increasingly convincing nature of the recent footage, Rockstar Games has not publicly confirmed this particular convenience-store and Delights Cabaret video.
Copyright enforcement and legal action surrounding the broader leak wave provide circumstantial evidence that unauthorized Rockstar material is circulating, but they do not formally authenticate every individual clip posted under the Cyberleek name.
GameRStar News is therefore describing only what can be observed in the footage and clearly separating those observations from interpretations of unfinished gameplay mechanics.
The most notable takeaway from this latest clip is straightforward: if the footage is genuine, Rockstar appears to have experimented with making ordinary businesses significantly more interactive in GTA 6.
Convenience stores can apparently be entered and robbed, employees can be threatened, cash registers can be interacted with directly, criminal activity can temporarily affect services, and locations such as Delights Cabaret appear accessible.
For a game built around crime and open-world interaction, those seemingly small systems could ultimately make Leonida feel much more responsive than Los Santos.
Frequently Asked Questions
What does the new GTA 6 gameplay leak show?
The roughly two-minute video appears to show Jason visiting Xero gas stations, entering convenience stores, interacting with clerks, taking money from cash registers, using the weapons inventory and later entering Delights Cabaret.
Can you rob stores in GTA 6?
The development footage appears to show store robberies, including a contextual Threaten option and direct interaction with cash registers. Rockstar has not officially confirmed how the final robbery system will work.
Can Jason threaten store employees?
A Threaten prompt is visible while Jason aims at a convenience-store employee, suggesting contextual intimidation may be possible during robberies.
Can you take money directly from cash registers?
The footage displays a Cash interaction over a register, followed by money being added to Jason’s total. This appears to indicate direct register interaction in the development build.
Do stores react after being robbed?
After one incident, a message says “The staff here won’t provide services right now.” This may indicate that criminal activity can temporarily affect a business’s functionality.
Does GTA 6 have separate Weapons and Items menus?
Yes, the alleged development footage clearly displays Weapons and Items tabs. Rockstar has not yet revealed the final inventory interface officially.
Does GTA 6 have gas stations?
The video identifies locations as Xero Gas Station and shows fully enterable convenience stores attached to them. Whether players can actually refuel vehicles at the pumps is not demonstrated conclusively in this footage.
Can you enter Delights Cabaret in GTA 6?
The footage appears to show Jason entering the entrance area of Delights Cabaret under player control. Rockstar has not publicly detailed the venue’s activities or complete functionality.
Is Delights Cabaret in Port Gellhorn?
Delights is associated with the Port Gellhorn area in material surrounding GTA 6, but the exact context of the leaked sequence should still be treated cautiously because it comes from development footage.
Has Rockstar confirmed this new GTA 6 leak?
No. Rockstar Games has not publicly authenticated this specific video.
Is Cyberleek still releasing GTA 6 footage?
Cyberleek has continued to be associated with multiple GTA 6 videos released since August 18. Take-Two has now begun seeking records from Microsoft and Discord as part of efforts to identify people connected to the leaks.
